﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class Globals 
{
#if UNITY_EDITOR
    public static string dataPath = "";
    public static string streamingPath = "";
    public static string persistenPath = "";

    public static string wwwStreamingPath = "";
    public static string wwwPersistenPath = "";
#else
    public static string dataPath = "";
    public static string streamingPath = "";
    public static string persistenPath = "";

    public static string wwwStreamingPath = "";
    public static string wwwPersistenPath = "";
#endif
}
